Brian Sappington has been a dedicated contributor to the IMS Team and process for the last three years. Brian is one of the faces of the organization in the event that a customer’s system fails or is malfunctioning. He is one of our heroes that keep our customer systems functioning and online as much as possible.
On Wednesday, April 20th, IMS hosted the first ever Collaboration Showcase at the Corbett Experience Center in Norristown, PA. The event included demonstrations from Mersive, Kramer VIA, WePresent, Barco ClickShare, and OneScreen.
Bonnie McCullough has been a dedicated contributor to the IMS Team and process for over 15 years. Since joining the IMS Team in 2001, Bonnie has worked tirelessly behind the scenes to ensure that the multiple technology components we integrate for our clients are ordered, tracked, and received within the timeline of the project.
IMS recently won the National Systems Contractors Association (NSCA) 2016 Excellence in Business award in the category of employee engagement.
Lack of speech privacy - overhearing conversations and fear of being overheard - is the number one complaint of office workers.
As we discussed in our previous article, there are a number of ways an organization can develop the concept for their technology project. They can leverage experienced in-house staff, lean on an architect or design professional who is engaged in the project for support, or work with a technology consultant or design build integrator. Regardless of what path was taken to develop the concept, when it comes down to developing a design, all three parties must be involved. A successful design requires consideration of a number of factors including:
Learn more about Russ Alexander, Integration Warehouse Technician
Check out the article about Augmented Reality written by our content creation and production coordinator, Tim Wingert, that is featured in the current issue of Mid-Atlantic Events Magazine.
Prior to the 21st century, much of the hype about Virtual Reality was based upon the excitement of experiencing a newly imagined and artificially created world in which someone could be placed to act and experience as they wished. Grand scenarios of virtual reality were forecasted as scientists and culture experts predicted VR in ways that incited visions of the incredible worlds created in the famous “Holodecks” from the fictitious Star Trek universe.